GamingInEducation


 * Gaming In Education:

1.** **Conceptual Ideas**
 * 2.** **References: Take a look at these if you'd like**
 * 3. Discussions: Newest ideas at the bottom please... typical chronology.**


 * 1.** Developing a course here on either or any combo of the ideas below:


 * Analysis of video games in education:
 * Sim analysis, game play and discussion: Reporting ed possibilities to other departments: Reports on what games are out there that could be used as either lead or supplemental material. Lots of data out there on this subject too.
 * Explore virtual worlds and sims
 * Machinima
 * 3D modeling: Sketchup, Maya Ed Version, UnReal engine, Spore, OpenSim, SecondLife
 * Game development: Engines ? Keep in mind that we have a mac platform in the lab...


 * 2.**

Good video to get the ideas cookin': http://www.ted.com/index.php/talks/david_perry_on_videogames.html

making-history.com

discoverbabylon.org

knowledgematters.com

educationalsimulations.com

peacemakergame.org

socialimpactgames.com

www.ceangal.com/games-and-learning

WWII ? Battle Sim games: The trick here is to explore, simulate not just focus on first person shooter threads.

McFarlane, Angela. Literature review in games and learning. nestafuturelab.org/research/reviews/08_01.htm

fas.org/gamesummit

Real World Economy + MMOs - http://terranova.blogs.com/terra_nova/2008/10/whither-mmo-eco.html#more

Large Scale MMO Blogs- The sheer traffic to each of these is worth noting... [|Terra Nova] [|Massively] [|WoWInsider] [|Virtual Economy Research Network] In particular, check out their Bibliography

Books: OLinks lead to Amazon.com

Prensky, Marc. (2001) [|Digital Game-Based learning]. McGraw Hill

Kane, Pat. (2004) The Play Ethic: [|A Manifesto for a Different Way of Living]. MacMillian. (no online review at Amazon.com)

Koster, Ralph. (2005) [|The Theory of Fun]. Paraglyph Press

Beck, John. (2004) [|Got Game: How the Gamer generation is Reshaping Business Forever].

Gee, James. (2003) [|What Video Games Have to Teach Us About Learning and Literacy]. Palgrave / MacMillian.

Aldrich, CLark. (2004) [|Simulations and the Future of Learning].

CSI video game series: xbox...

Dare I say even... WOW...

The Lessons of Lucasfilm's Habitat (1990) Randy Farmer: http://www.fudco.com/chip/lessons.html

Zen of Design - Breaking In (2005): http://www.zenofdesign.com/2005/05/30/breaking-in/

Greg Costikyan Blog: http://www.costik.com/weblog/

Games In Education: http://www.gamesineducation.org/


 * 3. Discussion: Put initials or username before your entries if you would be so kind.** Also if you'd put your entries below in chronological order. Makes it easy to follow the discussion.

ap: Thoughts on the concept ? Other discussion platforms we could use ? The first consideration... can't be just a sim war game... first person shooter... etc. Interesting that giving this a think brings you in many different directions hmm ? Social Studies, English, Math (and Mathematics), etc.

ap: @ap I LOVE this idea. There is so much potential for a course like this- and it's sure been a long time in the making. Give me a couple days and I'll start shooting over some links to add to the list above. I'm most familiar with the impact of massively multiplayers...heck, you could do an entire course just on MMOs. Take the "auction house" in wow for example: what better way to simulate the stock market in a virtual economy...oh Blizzard. Smart buggers.

at : Hey guys, I'm currently enrolled at Champlain College in Burlington. We have Game Design, Game programming, etc majors that are very popular. A good source of information, consulting, and assistance could come from this source. This is not my major, I'm Computer & Digital Forensics... but as an Alum its always nice to help. Here are some links to the Champlain Page. You can find some contact information Game Design: http://www.champlain.edu/Undergraduate-Studies/Majors-and-Programs/Majors-Index/Game-Design.html Game Programming: http://www.champlain.edu/Undergraduate-Studies/Majors-and-Programs/Majors-Index/Game-Programming.html Art and Animation: http://www.champlain.edu/Undergraduate-Studies/Majors-and-Programs/Majors-Index/Game-Art-and-Animation.html Graphic Design and Digital Media: http://www.champlain.edu/Undergraduate-Studies/Majors-and-Programs/Majors-Index/Graphic-Design-and-Digital-Media.html At the bottom of these pages their are links to faculty. Some of the faculty have pages of their own. Look at John Rogate he is currently the director for Champlain College's -"Second Life Online Campus" which is very productive. I think the man lives more in Second Life than he does in real life. He also has a store which grosses him a lot of money (real too) in Second Life. Hope This helps!! ~Tink

Matt Naples: Wow, I'm glad to see that game design is finally getting some attention at the highschool level. As a current Video Game Design major at Champlain College, I thought I'd throw in my two cents on the subject. The game industry is a huge business and highly competative so the more multi-talented you are the more valuable you are to an employer, so if you are looking into making a career out of this, get the skills early on. In addition to that looking at the current games that are out such as second life, COD4, WoW, etc. you can gain valuable insight into what people love, hate, would like to tweak, and what people generally overlook in a game. Then using tools such as Maya can give you a great look at how much work goes into creating a game, especially in a 3D universe. I'm going to puit a link here for an introductory programming tool called alice that can teach the basics of programming and how it works. We use it to first teach how things such as boolean logic, and methods work in a program. Even though it is very limited and basic, people are still able to create very complicated programs, and even basic game simulations. [|Alice Programming Tool] The thought of bringing game design to BBA is near and dear to my heart, and I'll be posting quite a bit on these boards, so check back as I add new things.--MN

I recently had a great discussion with one of my professors about the use of video games and simulations in the workplace and I thought I should pass the discussion on to you guys at BBA. As many of you know, getting a new job can be a nerve racking experience and it takes many people at least a week to get into their groove where they feel totally comfortable, and know what they are doing on their own. Often the person training you will tell you what to do when dealing with a customer, but when you are put into that situation things do not often go as smoothly as planned, you forget things, make mistakes etc. but what if instead of getting another person to train you, you could just train using a simulation? Using a game or simulation to recreate the feeling of dealing with a customer would get employees into their groove faster, and it would eliminate discrepancies between different trainers at other stores. Not to mention that instead of taking a week or more to become fully trained, it could take someone just one day to work out the kinks. let me know what you think about using games to train employees. I'm interested to see what people think. - MN

NMG
A word of caution, I have seen a lot of attempts to develop a “Let’s make games” course go awry at both the high school and collegiate level. It is very difficult to do anything meaningful as far as game development goes inside of a traditional semester. The best value would likely come from critique, review, and discussion of gaming history and its influence, as well as analysis of ways to utilize existing game technology as learning tools. I would suggest that you write Richard Bartle ( http://www.youhaventlived.com/qblog/ ) and ask for his input and ideas towards developing a high school level game curriculum. He certainly is one of the foremost experts on Games in Academics.

Java J Creator BlueJ.org Eclipse Borland JDE Alice Scratch Visual Basic Express: CF4, Facebook Dev, XNA Game studio Doing work with sketchup and maya ed version

recently used phun. Pretty cool.

http://www.devmaster.net/

Cocoa: C, Objective C and then cocoa

http://cocoadevcentral.com/

http://developer.apple.com/referencelibrary/GettingStarted/GS_Cocoa/index.html

a good bunch of folks seek info at http://stackoverflow.com/

3D game engine project that used Irrlight http://www.idevgames.com/news/starting-3d-programming-with-the-irrlicht-engine http://irrlicht.sourceforge.net/

another that used OGRE http://www.ogre3d.org/

http://developer.apple.com/iphone/ []

== Prospective Game Designers
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I'm sure many of your students who are interested in this topic may have aspirations of working in the game industry. Here are some tips from a well respected and well established game designer on "Breaking In": []=====